Animation composer 2 forum3/15/2024 ![]() Hair Composer (HcInstance component) got: Yes the HairWorks Pipeline diagram is correct, and yes - you CAN cut the corners and start twicking hairs straight in Unity. And if you have tested the project, you know that just let the hair appears in scenes have no shadow and no self-shadow and can't receive texture hair color sky color and the plugin just in the previous version, not enough for our character use. But first of all the experiments, I have taken some experimentation with Nvidia hairworks the author is Unity Technologies Japan. For example, simulation efficiency is the first trouble, and if the hair has curled style then curve just keep in one XYZ vector position, not along with hair line. But from then on still have so many problems. All so I bought a plugin from asset store, HairTool a good author give us so much help with a clown character's hair. Like collision with head\neck\body and any other place could be. Then actually we should create hair like real human like. But you know it just limited in short hair style. And we created hair with polygons as the shader of Uncharted. But still been disturbed with character's hair and cloth simulation. ![]() We are trying use unity make an animation film. ![]()
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